5 / 50 trees

Hello!
I’m Kevin G.
- Creative Technologist
- Technical Artist
- Generative AI Pipelines
- Forward Deployed AI Creative
I build systems where AI accelerates the work and human taste protects the result.
My skillset
The work
Art Lead with Generative AI
Projects
Case studyLoot Forge
A merge game I built solo in Unreal Engine 5, boosted with AI and kept in control with Blueprints
Case studyGilded Scales
Full art ownership, plus the UA campaign and ASO
Case studySingle's Inferno: Choices
Locations and Korean-fashion garments on a Flux + ComfyUI pipeline
Case studyThe Ultimatum: Choices
Garment design on the first wave of gen-AI tools
Case studyQueen B: Makeover Merge
Characters, player wardrobe, merge items and UI
Case studyEvergrove Idle: Grow Magic
Production buildings, products, decor, and the tool that made them
As a technical artist at Series Entertainment, I ran AI-generated asset production for The Ultimatum: Choices, Single's Inferno: Choices, Evergrove and Queen B: Makeover Merge, among others.
A mix of manual prompting and automated prompt-building agents, wired into the Gemini API and custom ComfyUI workflows, curated by hand so the output stayed cohesive and connected with the audience, with a human approval gate before anything shipped.
More AI-generated content: Evergrove decor sets



Character design

Try it
A slice of the art, running
Shipped board art and shipped item chains from Gilded Scales, wired to the one rule the game turns on: drop a thing on a matching thing and it becomes a better thing. Fill the order and the loop closes.

A playable minigame of Gilded Scales, rebuilt for this page. The full title is live on run.world.
Merge chain art
GeneratorTreasure Lair










GeneratorArcane Library










GeneratorDraconic Rift










GeneratorHerbalist Grove










The work
Creative Technologist & Technical Artist
I build tools around generative AI that take friction out of production: faster cycles, more consistent output.
I also work in Unity to implement and validate those assets in engine, so art reaches the build instead of stalling between disciplines.
Projects
Case studyEverGen
Generation, curation and cleanup in one tool. Half the production time.
Case studyLiveRecetaria
A spoken family recipe in, a structured recipe out. Built solo, live at recetaria.co.
Case studyLiveSaris · Speak For Me
Tap a card and it speaks, in a voice that feels like hers
Case studyQueen B Character Studio
AI-assisted character pipeline, roughly 1,000 sprites
The work
UA & Performance Marketing
Five years at Skillz making creative that was judged on one thing: what it returned. More than 270 user-acquisition video projects, run as a testing loop against CTR, IPM and ROAS.
- 50%
- reduction in art production time
- $4.8M
- in spend behind one UA concept
- 10+
- years across production, performance, and live games
- 7
- years working remotely with US teams
Titles I’ve worked on
Seven years of experience working with US companies and worldwide teams. One setup: fully remote, W‑8BEN contract, on US Pacific time.
Evergrove Idle: Grow MagicLive ops art, Unity tooling, EverGen
Gilded ScalesFull art ownership, UA and ASO
Queen B: Makeover MergeCharacter art and Character Studio
Single's InfernoGarment art and environments
The UltimatumGarment pipeline ownership
Pool PaydayUA creative, 3D key art
Blackout BingoUA creative, App Store assets
Solitaire CubeUA creative
21 BlitzUA creative
Big Buck Hunter: MarksmanUA creative
Big Run SolitaireUA creative
Bubble Shooter ArenaUA creative
Dominoes GoldUA creative
Jewel BlitzUA creative
Letter HeroesUA creative
Mahjong Solitaire ChallengeUA creative
Spades CashUA creative
Yatzy BingoUA creative
Yatzy Cash OutUA creative
Recommendations
What people I worked with say
Straight from LinkedIn, word for word.
- Based in
- Bogotá, Colombia
- Time zone
- UTC−5, online all day with US teams
- Languages
- Spanish, English
The person
Who I am
I’m Kevin. Since I was a kid, I’ve been hooked on tech, art, and video games. Mostly Gran Turismo, Metal Gear, and these days Apex Legends. When AI showed up, I started building the tech behind the art too: my own tools, even my own products. I direct AI the same way I’d direct an art team.
Gran Turismo didn’t stay on the screen. I’m a car enthusiast. I restore a ’98 Impreza and an ’07 WRX, and every now and then I take them out on a race track. On track or at work, I’m after the same thing: go fast, keep control, and have fun. When that clicks, everything flows.
Stack
- Gemini API
- Claude API
- TypeScript
- Python
- Next.js
- Supabase
- ComfyUI
- Stable Diffusion
- Flux
- Veo
- Seedance
- MediaPipe
- Three.js
- Unity
- Blender
- After Effects
- Photoshop scripting




