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Kevin Garcia

Hello!
I’m Kevin G.

  • Creative Technologist
  • Technical Artist
  • Generative AI Pipelines
  • Forward Deployed AI Creative

I build systems where AI accelerates the work and human taste protects the result.

My skillset

The work

Art Lead with Generative AI

As a technical artist at Series Entertainment, I ran AI-generated asset production for The Ultimatum: Choices, Single's Inferno: Choices, Evergrove and Queen B: Makeover Merge, among others.

A mix of manual prompting and automated prompt-building agents, wired into the Gemini API and custom ComfyUI workflows, curated by hand so the output stayed cohesive and connected with the audience, with a human approval gate before anything shipped.

More AI-generated content: Evergrove decor sets

Evergrove: fox caravan and world-tree decor set
Evergrove: frozen sleigh and polar bear decor set
Evergrove: sakura teddy bear decor set

Character design

Character line-up for a personal murder-party game concept

Try it

A slice of the art, running

Shipped board art and shipped item chains from Gilded Scales, wired to the one rule the game turns on: drop a thing on a matching thing and it becomes a better thing. Fill the order and the loop closes.

Vorian, the Dragon Lord
+45
  • Ruby Ring
  • Sealed Letter

A playable minigame of Gilded Scales, rebuilt for this page. The full title is live on run.world.

Merge chain art
  • Generator

    Treasure Lair

    Gold NuggetNugget ClusterCoin PurseRuby RingRoyal CuffHeart LocketJeweled CasketDragon CrownGilded ThroneDragon's Hoard
  • Generator

    Arcane Library

    Quill PenInk PhialSealed LetterMarked ParchmentBound DispatchesDragonbound TomeRunic ScrollArcane CodexGrimoire StackMoonlit Bookshelf
  • Generator

    Draconic Rift

    Prismatic EggCracked EggFractured EggSplitting EggHatching EggEmerging HatchlingDragon HatchlingYoung WyrmlingWinged DrakeAwakened Dragon
  • Generator

    Herbalist Grove

    Verdant SeedFresh SproutPotted HerbBlooming HerbMortar and PestleHerbal InfusionRemedy BowlBrewing CauldronAlchemist's VesselSealed Elixir

Read how the art and the UA campaign were built

The work

Creative Technologist & Technical Artist

I build tools around generative AI that take friction out of production: faster cycles, more consistent output.

I also work in Unity to implement and validate those assets in engine, so art reaches the build instead of stalling between disciplines.

The work

UA & Performance Marketing

Five years at Skillz making creative that was judged on one thing: what it returned. More than 270 user-acquisition video projects, run as a testing loop against CTR, IPM and ROAS.

50%
reduction in art production time
$4.8M
in spend behind one UA concept
10+
years across production, performance, and live games
7
years working remotely with US teams

Titles I’ve worked on

Series EntertainmentSkillz

Seven years of experience working with US companies and worldwide teams. One setup: fully remote, W‑8BEN contract, on US Pacific time.

  • Big Run SolitaireUA creative
  • Bubble Shooter ArenaUA creative
  • Dominoes GoldUA creative
  • Jewel BlitzUA creative
  • Letter HeroesUA creative
  • Mahjong Solitaire ChallengeUA creative
  • Spades CashUA creative
  • Yatzy BingoUA creative
  • Yatzy Cash OutUA creative

Recommendations

What people I worked with say

Straight from LinkedIn, word for word.

Pany HaritatosCEO, Series EntertainmentSenior to Kevin at Series
July 2026
He joined as a game artist and quickly mastered best-in-class AI tools, broadening his scope to include highly technical work including asset generation and tool development. Teams would seek out Kevin's support because of his ability to understand the project needs and quickly support key milestones.
Read in full

Kevin is committed to continuous improvement which was reflected in the impact he had during his time at Series. He joined as a game artist and quickly mastered best-in-class AI tools, broadening his scope to include highly technical work including asset generation and tool development. Teams would seek out Kevin's support because of his ability to understand the project needs and quickly support key milestones.

João MiloneSenior Game Engineer · Unity, Unreal, AIWorked with Kevin on the same team
July 2026
He built his own tools and workflows that made art production and the way it got implemented in Unity so much smoother. It wasn't just a small improvement either, it genuinely changed how fast we could move. New features and content that used to take a while suddenly came together much quicker, which made a real difference for a live game that needs to stay fresh for players.
Read in full

I worked with Kevin on Evergrove Idle: Grow Magic during our Live Ops cycles, and he was consistently someone I could count on to get things done, even when deadlines were tight.

What really stood out to me was how much initiative he took to make things better. He built his own tools and workflows that made art production and the way it got implemented in Unity so much smoother. It wasn't just a small improvement either, it genuinely changed how fast we could move. New features and content that used to take a while suddenly came together much quicker, which made a real difference for a live game that needs to stay fresh for players.

On top of all that, Kevin is just easy to work with. He communicates well, follows through, and genuinely cares about doing good work. Anyone who gets the chance to work with him is lucky.

Fernando GuardiolaCreative strategy and team developmentManaged Kevin directly at Series
August 2026
He took ownership of the garment pipeline for The Ultimatum, helping elevate the quality and variety of the game's wardrobe, and later played a foundational role in delivering content across subsequent projects.
Read in full

I had the pleasure of managing Kevin at Series Entertainment, where we worked together across multiple game productions. Throughout that time, Kevin consistently proved himself to be a dependable, collaborative, and highly capable content creator.

Kevin made significant contributions to several titles, including Queen B, The Ultimatum, Singles Inferno, Evergrove, and Gilded Scales. He took ownership of the garment pipeline for The Ultimatum, helping elevate the quality and variety of the game's wardrobe, and later played a foundational role in delivering content across subsequent projects. As our production needs evolved, Kevin adapted quickly to new workflows and was always willing to step into unfamiliar territory to help the team succeed.

One of the things I appreciated most was watching Kevin's growth. He evolved from executing individual tasks to owning major areas of production, consistently delivering quality work while remaining receptive to feedback and eager to improve. He's someone who approaches challenges with a positive attitude, supports his teammates without hesitation, and can be trusted to follow through on his commitments.

Kevin brings a strong combination of craftsmanship, reliability, and professionalism to every project. I would gladly work with him again and would confidently recommend him to any team looking for someone who takes ownership, collaborates well, and genuinely cares about producing great work.

Catherine Dee HollyFilmmakerManaged Kevin directly
July 2026
To ensure we met our tight deadlines without sacrificing quality, Kevin built a custom tool that streamlined the entire pipeline.
Read in full

Kevin is an outstanding technical artist who consistently delivers on time and designs efficient workflows tailored to project needs. While working together on Queen B Merge Makeover, I was particularly impressed by his ability to tackle a challenging and highly specific art style. To ensure we met our tight deadlines without sacrificing quality, Kevin built a custom tool that streamlined the entire pipeline. He is a highly capable and collaborative professional who would be a strong asset to any studio.

Line drawing of Kevin Garcia
Based in
Bogotá, Colombia
Time zone
UTC−5, online all day with US teams
Languages
Spanish, English

The person

Who I am

I’m Kevin. Since I was a kid, I’ve been hooked on tech, art, and video games. Mostly Gran Turismo, Metal Gear, and these days Apex Legends. When AI showed up, I started building the tech behind the art too: my own tools, even my own products. I direct AI the same way I’d direct an art team.

Gran Turismo didn’t stay on the screen. I’m a car enthusiast. I restore a ’98 Impreza and an ’07 WRX, and every now and then I take them out on a race track. On track or at work, I’m after the same thing: go fast, keep control, and have fun. When that clicks, everything flows.

Get in touch

Stack

  • Gemini API
  • Claude API
  • TypeScript
  • Python
  • Next.js
  • Supabase
  • ComfyUI
  • Stable Diffusion
  • Flux
  • Veo
  • Seedance
  • MediaPipe
  • Three.js
  • Unity
  • Blender
  • After Effects
  • Photoshop scripting