Evergrove Idle: Grow Magic
Production buildings, products, decor, and the tool that made them
- Where
- Series Entertainment
- When
- 2024–2026
- Tags
- Production Buildings · Products · Decor · Live Ops · EverGen
Production buildings
The core of the game: buildings that animate while they work. Each event brought a new themed set, from a coral reef to a sakura grove.
And here they are working, as they loop in the game, grouped by event.
Products
The icons the buildings produce. They have to read at a glance at small sizes, and still feel like part of that event's world.
Production lines
Buildings and products are designed as chains: one building's output is the next one's input, so the whole line has to look like it belongs together.
Decor
Seasonal decorations players collect and place in their grove, one themed set per event.
EverGen
To keep up with the event calendar, I built EverGen: one tool to generate, curate and clean up this art. It cut production time roughly in half. See EverGen