← Art Lead

Evergrove Idle: Grow Magic

Production buildings, products, decor, and the tool that made them

Where
Series Entertainment
When
2024–2026
Tags
Production Buildings · Products · Decor · Live Ops · EverGen

Production buildings

The core of the game: buildings that animate while they work. Each event brought a new themed set, from a coral reef to a sakura grove.

Production buildings from four events. In game, each one is animated.

And here they are working, as they loop in the game, grouped by event.

Winter event.
1.2.0 content update.
Valentine event.

Products

The icons the buildings produce. They have to read at a glance at small sizes, and still feel like part of that event's world.

Products from the Underwater, Sakura and Solarpunk events.

Production lines

Buildings and products are designed as chains: one building's output is the next one's input, so the whole line has to look like it belongs together.

One Sakura line: pond → lotus → loom → silk → weaver → blanket.

Decor

Seasonal decorations players collect and place in their grove, one themed set per event.

Decor from four events.

EverGen

To keep up with the event calendar, I built EverGen: one tool to generate, curate and clean up this art. It cut production time roughly in half. See EverGen